These weapons were made for Mothership from Tuesday Knight Games. The corporations and governments that created these weapons come from my setting (The Sparse).
I made these with the primary goal of giving flavor to the warfare of the setting. So I would recommend using these as loot with limited ammo rather than things for them to buy. Although my next thought is about creating a weapon mod system… Perhaps that will be the next thing I work on.
Normal Weapons:
Normal weaponry uses one of two methods of accelerating bullets into their targets. The primary method is a conventional gunpowder bullet. The secondary method is pressurized gas built into the bullets. This method is less powerful but it is easier to calculate and design compensation for the recoil to the user (Very useful in Zero-G).
I made these with the primary goal of giving flavor to the warfare of the setting. So I would recommend using these as loot with limited ammo rather than things for them to buy. Although my next thought is about creating a weapon mod system… Perhaps that will be the next thing I work on.
Normal Weapons:
Normal weaponry uses one of two methods of accelerating bullets into their targets. The primary method is a conventional gunpowder bullet. The secondary method is pressurized gas built into the bullets. This method is less powerful but it is easier to calculate and design compensation for the recoil to the user (Very useful in Zero-G).
Pistols:
- Loki Holdout (Asgard): A holdout weapon, easily hidden under a shirt or inside a pocket.
- Martian Smart Pistol (Mars): Identifies and scans targets, bringing up data on HUDs.
Revolvers:
- Lunar Handcannon: A larger revolver. That’s it. It’s a really big revolver.
- Lunar Handcannon: A larger revolver. That’s it. It’s a really big revolver.
Submachine Guns:
- Mars Crossfire Pattern SMG: Coordinates firing patterns with other networked Crossfire Pattern SMGs.
Rifles:
- High-Velocity Lunar Rifle: A high-velocity rifle that increases kickback, but also increases damage.
Shotguns:
- Martian Proximity Sweeper: Slugs fired from this gun explode when they near their target, increasing the effective range.
- UEG Model I-21 "Sawn-Off": A single-handed shotgun. Not actually a normal shotgun with a sawn-off barrel.
- Rocket Blaster (Luna): Not so much a shotgun as a mobile rocket engine. When fired within 5m of the target, the target (And anyone else nearby) has their skin burned off. The wielder is thrown back.
- Middelen B-39 Disposable Shotgun: Fire and Forget. Sometimes found in vending machines.
- Middelen B-39 Disposable Shotgun: Fire and Forget. Sometimes found in vending machines.
Snipers:
- R-901 Battle Rifle (UEG): This sniper can engage a secondary firing mode that acts as an assault rifle. Very popular among black-ops agents.
- Odin's Foresight (Asgard): The scope has advanced predictive algorithms that allow it to show the near future as "ghost" images to the sniper. Although the chaos of battle quickly renders them all but useless.
- Lunar Orbital Sniper: Using miniature rocket engines attached to the bullets this sniper’s range is increased by quite a ways. Additionally, this sniper is capable of being guided through orbital mechanics, allowing it to be shot from the moon or other low gravity planets and into space, or on higher gravity planets, past the horizon.
Rail Weapons:
These weapons work by accelerating metals to extremely fast speeds via magnets. They are built into many ships, although only The Mars Coalition, Middelen, and Asgard Incorporated create handheld versions (Coil weapons are the rapid-fire variant).
Middelen Resource Weapons: Middelen makes a range of rail weapons which can fire quite literally anything that you put in them. (DMG varies based on ammo, everything else is the same as the base type)
Coil Rifles:
- Martian X-16 coil rifle: More efficient capacitors and higher-powered magnets lead to a larger clip size and more devastating firepower.
- Thor's Bolt (Asgard): Each shot is energized before it is fired. Giving it a stunning effect.
Thermal Weapons:
These weapons fire superheated masses of material. Only Mars has created a handheld version. Helion Industrial has created a man-portable thermal weapon, although it requires an attached back-mounted power supply.
These weapons fire superheated masses of material. Only Mars has created a handheld version. Helion Industrial has created a man-portable thermal weapon, although it requires an attached back-mounted power supply.
“Rifles”:
- Martian Plasma Rifle: The first, and most advanced, thermal weapon.
- Helium Fusion Rifle (Helion): The Helium Fusion Rifle from Helion Industrial is the first commercially available thermal weapon. Bulky, unwieldy and ridiculously expensive, it’s shunned by most people with experience with weapons. Its one saving grace is the “Autofire” mode. Which transforms the regular blast of superheated gas into an arc of death.
Melee weapons:
Mono-blades:
Mono-blades take advantage of new manufacturing methods to make the edge almost a singular atom thick. This makes them very good at slicing through things, like bone.
Thermal weapons:
Thermal weapons heat up to very high temperatures, allowing them to melt through objects. Other than those made on Mars, they have a high chance of malfunction or component damage after long periods of use.
Chain-weapons:
Chain weapons take large and ridiculous to another level. Instead of a single blade, they have a bladed chain that is moved around where the blade would be at high speeds (A chainsaw).
Swords:
- Space Marine Chainsword (Middelen): Having acquired the ancient games company “Games Workshop” Middelen sells a line of Chain weapons with designs taken from their setting. As these were created by artists rather than engineers, they are worse than standard chain weaponry.
Swords:
- Space Marine Chainsword (Middelen): Having acquired the ancient games company “Games Workshop” Middelen sells a line of Chain weapons with designs taken from their setting. As these were created by artists rather than engineers, they are worse than standard chain weaponry.
Blast-weapons:
Not exactly elegant, blast weapons are just like normal weapons. Until they sense an impact. Then they fire off a high powered explosion directed towards the object impacted. This does lose the benefit of not requiring ammo, although in a trade-off for power and surprise. Most, other than those created by the Mars Coalition, are very likely to injure the wielder as well as the target.
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