- Djinn: You can grant wishes to people as long as someone has told them the rules. Not just you. By default, there is a 1 in 20 chance that they have heard them in a large city, and a 1 in 100 in a place with very few fated.
- Heks: When you word a curse in a way that relates to a personal reason you cursed them (They touched you, so "Everything you touch will feel like broken glass"), you gain 2 additional points to spend on the curse.
- Seer: The memories your new soul gives you sometimes have useful information, although accessing them intentionally is hard to do without inducing the effects of having a vision. You may take a -4 to the Difficulty of any roll your memories (From the early medieval period) might help you on, but you must roll a d10. If you roll over your spell level you fall into whatever disables you when you have a vision (Without the vision).
- Litch: You collect knowledge. You may choose a second focus to gain the Litch specific bonus from.
- Druid: Choose if you're part of a Family or a Loner (You can still be part of a family if you choose loner, although you're more disconnected from them). If you are part of a family you gain 2 familial contacts, tell me who they are. If you are a Loner you gain -2 difficulty to casting a specific canto of your choice (You can change this choice when you learn a new canto).
- Sosye: You are prone to "Sparrow Chases". When you are leading people in a course of action you botch on a 2-5. If you Botch like this there is a 50% chance you will lead them wildly off course and a 50% chance that you will lead them to a "pot of gold."
- Yokai: You can choose 1 additional Canto in character creation.
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